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How Will Bosses Change in Season 8?

So, along with general difficulty tweaks, Blizzard is Diablo 4 items reworking bosses for Season 8, and I’m curious how this will play out. Some of the major updates include:

  • Bosses will have new attack patterns and AI improvements

  • Scaling will be based on player power, not just world tier

  • More counterplay mechanics instead of just DPS races

This could be great for class balance, since right now, some builds just melt bosses while others struggle. If they actually force players to engage with mechanics rather than stacking damage, we might finally see more diverse strategies.

That said, if the changes just mean longer fights with more one-shot mechanics, I can see this becoming really frustrating. Thoughts? Are these the boss fights Diablo 4 needs, or is Blizzard just making buy diablo 4 items things harder for the sake of difficulty?

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